Be default contact shadows look like this from a distance:

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Open this file in Inspector

Assets\HDRPDefaultResources\HDRenderPipelineGlobalSettings

All these settings on a screenshot are affecting contact shadows quality:

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In MirageCreative scene Contact Shadows are generated by Spot Light object:

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If you select it in Hierarchy view then in Inspector scroll to the bottom to see:

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You can select different quality or choose Custom and deactivate a checkbox.

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These three quality (Low, Medium, High) are connected to Quality dropdown from top most settings screenshot:

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